About This GameIn Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? a09c17d780
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istrolid age rating. istrolid battleship. istrolid wiki. istrolid designs. istrolid ai tutorial. istrolid cheats. istrolid steam. istrolid ai fleets. istrolid stay at range command. istrolid alpha. istrolid best ai. istrolid ai. istrolid best fleet. istrolid best ships. istrolid app. istrolid ship designs. istrolid android. istrolid ai guide. istrolid ships. istrolid reddit very good game, but needs a better tutorial so people know what they are doing. dont ever hope for a password reset, their system doesnt even recognise that it reset it. solid. Istrolid Version 43.2: Stasis Field:
New Part Stasis Field: Slows and decloaks nearby units. Slow does not stack. New Features Hold Position Command: Press Z to toggle ships holding their position. They will still face their target move destination. Stop command cancels. Fleet Redesign Fleet list now 'selects' lineups, rather than swapping them.. Istrolid Update 0.45.12: We’ve been working on this patch for a while and as a result there are a lot of cool new features. This patch releases the Curves and Shadows DLC. This entirely new DLC comes with a suite of curved armour, new shadowed heavyweight armour, new corner pieces for Ultralight, diagonal striping and 1x1 decals. Equipped with this DLC, you can compete with your friends to make the best looking ships ever.. https://www.youtube.com/embed/g4jWiTtYDrM Along with a huge number of quality of life and under the hood changes, this patch also comes with a host of new and reworked parts, including new weapons and energy generation options, and a new play mode. UI Improvements
Tournament Mode
Sidewinder
Jump Drive
Solar Panels
Stasis
Flamethrower
Shields
Tesla and Heavy Beam
Many smaller changes including
In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.
Balance Changes. Istrolid Update 0.46.7:
https://www.youtube.com/watch?v=36TJ2mM63BM
Dampener. Istrolid Update 45.16:
Symmetry mode, better logic if you click really fast, and more bug fixes! In this update I have added Symmetry mode. I think this is a good feature to add as it allows you to design symmetrical ships faster and easier, you can toggle it on and off at any time if you want part of your design to be asymmetrical.
. Istrolid Update 0.47.4 - AI Fixes:
AI Fixes.. Istrolid Version 43.31:
Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.
Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.
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